Bug Bite Billy
Blast your way through hoards of overgrown bugs and galactic hives with an ever-growing arsenal of weapons at your disposal in this action-packed 2D top-down shooter!!
The game is being developed by myself for now but I will continue to update the game. There's already plans for more updates, which will be shared in the Devlog for more details on these updates regularly. Expect to fight new enemies, with new guns, and take on more bosses!
Consider donating or sharing if you enjoy the game to support its continued development. Every little bit helps!
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Game's first update has been launched, Check out the Devlog for more details!
Status | In development |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Mayhem-Manny |
Genre | Action, Shooter |
Made with | Krita, Unity |
Tags | 2D, Aliens, Colorful, Monsters, Sci-fi, Singleplayer, Space, Top-Down |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Development log
- Update 0.3 Is Ready!!!Apr 30, 2022
- UPDATE 0.2.2 IS UP!Oct 24, 2021
- The future of Bug Bite BillySep 02, 2021
- New Patch 0.2.1Aug 29, 2021
- Update 0.2 Is Ready!!!Aug 27, 2021
- Update 0.2 - Featured WeaponsAug 25, 2021
- New Update - Aug 27thAug 13, 2021
Comments
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was about to play but the music is too good :D awsome
The dash function is GREAT. Thank you for adding that. I do agree with the previous comment about the bullet collision. When you fire the bullets they have a lot of power behind them, but on impact it doesn't have the same feel. I'm not a huge fan of the blocky dash lines, I think they work ok when dashing left or right, but not as much up or down. The music gives me flashbacks to playing Doom, which is very much appreciated. You have something really cool here, keep it up!
Thanks for the encouragement! I have been working on making the particle effects look better, but my experience with that is limited but rest assured I'm on it! I'm also working on the game's first enemy and weapons update.
- Sprite work and BGM is amazing
- I would prefer faster shooting animation (it's too slow imo)
- Maybe make the bullet collision more juicy (squeeze the sprite size, push the enemy a bit etc)
- Maybe reduce the build resolution just for the demo (my 1920x1080 monitor cannot fit the whole game screen unless I'll go full screen haha)
Thanks for the feedback! I'll be adding these notes to my patch info. Speed so far seems to be one of the points of priority so I will get to work on that!
So I've updated the game's resolution and it should fit better on any screen now and I've also made a lot of updates as well, including random dungeon generation, a new radar, reworked some of the weapons and so on. I'm still working on more updates so I'll be sure to continue coming back to these comments for more.