Update 0.2 Is Ready!!!



After months of hard work and re-scripting and reanimating, Bug Bite Billy 0.2 is finally ready!!! This update took longer than anticipated but it was due to the amount of work required. In order to get the random map generator working a lot of the enemies had to be rescripted to better understand their environment, not to mention the amount of programming it took to make sure the rooms understood each other and worked together. For now there is only two options that will generate, either move to the right or move to the left, rest assured this is only the first step, to add the functionality and lay a stronger foundation for the game as I continue development. In addition all enemies were given a new system for rendering as one whole object rather than separate pieces clipping through each other, this meant that I had to animate all enemies again. The resolution has also been changed to fit on screens better and many other adjustments have been made. Currently there are some bugs in the weapon systems that I'm working on right now, as the weapon systems is the next thing to get overhauled after the maps. Please let me know if you find any more bugs or tell me what you think could be adjusted! Working on my own sometimes means that I can't always see all errors, so help is greatly appreciated! I took the advice by some of the comments, both here and in other websites for the game and applied as much as I could. 

If you like what I do consider donating or becoming a patron, any contribution means less hours in my day job and more hours developing games! 

https://www.patreon.com/mayhemmanny


Here's the full list of updates:

-Map tiles and the map tile system were added to the game's functionalities. 

-A new script was added to generate random rooms in the map. 

-A new rendering system was applied to all enemies as well as an adjustment to their "hit box"

-Improvements were made to the enemy AI so they could get stuck less.

-A new weapon was added to the game

-The Queen had some rework and now rather than spawn random enemies will spawn a small swarm of hatchlings.

-The doors were programmed to open only when there are no enemies left, thus avoiding the player running away from combat.

-The game's resolution was adjusted to fit into screens better. 

-Enemies were given new slightly more creepy animations.

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